Covering Viriconium

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The Pastel City (New English Library, 1971). Illustration by Bruce Pennington.

There are writers’ writers, of course, and M. John Harrison is one of those. He moves elegantly, passionately, from genre to genre, his prose lucent and wise, his stories published as sf or as fantasy, as horror or as mainstream fiction. […] His prose is deceptively simple, each word considered and placed where it can sink deepest and do the most damage.

Neil Gaiman in the introduction to the Bantam/Spectra edition of Viriconium (2005)

This is a lengthy post of potentially minority interest for which I make no apologies. It’s often been a function of the writing here to think aloud while communicating an enthusiasm; as enthusiasms go this one runs deeper than usual. I love these books indecently. If they were people I’d want to sleep with them even though doing so might mean contracting some debilitating illness. When you’re employed as a book designer and illustrator it’s impossible to avoid taking a professional interest in the packaging of your favourite books. M. John Harrison‘s Viriconium books—three novels and a collection of short stories—present challenges that the illustrators and art directors of the past have invariably failed to meet. This post looks at prior cover designs while a subsequent post will suggest some solutions to the challenges. But first it’s necessary to say something about Viriconium itself.

In the distant future of the Earth, when the human race has flourished then lapsed into a state of terminal decay, only one city of note remains: Viriconium, the Pastel City, surrounded by the wastes and fens of a ruined world. Or so we’re told in the first book of a series which begins as outright fantasy and moves by an astonishing feat of authorial dexterity closer to our world and our time. (A shorthand description might describe a series that starts out reading like Jack Vance and ends up closer to Bruno Schulz.) It becomes apparent that Viriconium stands for all the cities that have ever been, and with its avenues, rues and strasses often seems to be a composite of them all. Aside from the unspecified future its fixture in time is indeterminate: one story may concern events which are in the distant past of another while the streets and quarters never remain anchored enough for any kind of map to be drawn. Areas of continuity rise like towers from a sea of vapour. Even the city’s name slips its mooring: the origin is Viroconium Cornoviorum, a Roman town in Shropshire, and Viroconium, a poem by Mary Webb. In the later books we’re told the city is also called Uriconium or Vriko but whether these variants lie in the past or future of Viriconium is unclear. The indeterminacy was deliberate, a riposte to what Harrison calls “fauxthenticity”, and the tendency of genre readers to reduce the subtleties of fiction to the schematics of role-playing games, spaceship diagrams and books with titles like The Science of Middle-Earth. It’s this indeterminacy and a refusal to offer neat resolutions (or that awful term “closure”) that no doubt explains why Harrison’s books often seem to attract more praise than actual readers.

The most remarkable aspect of the books presents the greatest problems in design terms. In the fourteen years that Harrison worked on his series he used its mutable qualities to pull the entire project to pieces without actually destroying it or turning the whole thing into a self-regarding postmodern game. The early books critique the lazy assumptions of the fantasy genre while the later books recast the earlier stories as myths or half-remembered dreams. The first two books may use the apparatus of the fantasy genre but that doesn’t mean the tired imagery of fantasy illustration necessarily suits their covers. The very last story, A Young Man’s Journey to Viriconium, is set in the north of England in our own time. Changing the name Viriconium to London throughout the text, which Harrison has done when the story has been published elsewhere, dissolves the remaining genre trappings. The process is akin to watching those Buddhist monks who construct elaborate mandalas of coloured sand only to sweep them away when the work is finished. All this makes the Viriconium books unique, it’s one of many reasons why I hold them in such high regard and it’s also why they frequently irritate those who want simpler fare. The problem of appealing to a reactionary readership may explain why many of the following covers have failed to honour the content of the books.

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The Pastel City (Doubleday, 1972) Illustration by Wendell Minor.

Dustjacket summaries do none of the books any favours but for the unacquainted they help give a flavour of each volume. They also show how the presentation gradually shifts emphasis. Here’s the Doubleday edition:

An intriguing fantasy in which past and future blend uniquely on an Earth far different from any known to man.

There, in the Empire of Viriconium, a world of chivalry, of magic and strange powers, two Queens clash in bloody warfare for control of the Pastel City and all of its domains. The armies of the defender, Queen Methvet, are led by Lord tegeus-Cromis and the rest of a legendary band of knights, while their attackers are the vicious and cunning Northmen who serve the rival Queen Moidart.

More is involved than a struggle for a throne however, for in their lust for victory the forces of Queen Moidart have unleashed creatures from Earth’s dim past whose terrible potential they little realize until too late. And as Lord Cromis and the rest of his band seek to meet the challenge of these nightmare apparitions, their quest leads them on a perilous journey across many weird lands to a deadly climax in a buried city where a solution is revealed that is as old as time itself.

It’s apposite that a series about an indeterminate city begins with some confusion evident from the outset. The Pastel City in its first UK printing was described on the cover as a fantasy yet compared to Dune which is generally regarded as science fiction; the Doubleday edition is labelled science fiction yet the cover illustration shows a mailed and armoured warrior; the narrative is situated somewhere between the genres in what used to be called science fantasy. While the story concerns the distant future many of the props are the familiar material of heroic fantasy: horses, swords, feuding queens, an axe-wielding dwarf. What technology remains is either defunct or barely functioning. The ruin and decay of Harrison’s world is part of the pleasure, as is the vacillating and ambivalent nature of the characters, a quality which increases as the series develops. None of the publishers dare to reflect this ambivalence in the cover art. Unaware readers would be led to believe from subsequent editions that these books contain the determined and super-efficient heroes they’d find in other books. Compared to what follows the first two covers aren’t so bad; Bruce Pennington gives us one of his flying saucer apocalypses while Wendell Minor’s avoidance of a genre scene is an approach that might have been deployed a lot more often later on.

Continue reading “Covering Viriconium”

Aether Cola

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Another piece of work from the end of last year has now been unveiled. The brief this time was from UK company Cybercandy who asked for a steampunk-themed cola can. If this sounds like the mechanical shark has been well-and-truly vaulted then it’s necessary to note that Cybercandy specialise in novelty food products with science fiction (or similar) themes. They also import food products from other countries. The cans are small size (250 ml) for which I chose a bronze/copper metallic ink that looks great on the finished articles. The job made a welcome change from work for books or CDs.

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Aether Cola is available from Cybercandy’s UK outlets. I’m not sure about the availability elsewhere but there’s a dedicated site for the drink here with details of their shops here.

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Previously on { feuilleton }
Crafting steampunk illustrations
SteamPunk Magazine
Morlocks, airships and curious cabinets
The Steampunk Bible
Steampunk Reloaded
Steampunk overloaded!
More Steampunk and the Crawling Chaos
Steampunk Redux
Steampunk framed
Steampunk Horror Shortcuts

The Courts of the Feyre

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Three new cover designs of mine for Angry Robot which were made public a few hours ago. The Courts of the Feyre is a fantasy series by British author Mike Shevdon set in present-day Britain and involving “a world of dark magic and strange creatures hidden in plain sight.” Two of these titles are reprints, Strangeness and Charm is a new addition to the series, and there are plans for a fourth title later on.

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Marc at Angry Robot wanted a distinctive, uniform look for the series, and I’m very pleased with the way the designs turned out. Since the plan was to use a decorative frame printed on black I decided to have a tilted square in the centre of each cover to make a shape that would catch the eye on a shelf or when seen as a thumbnail image. It’s also possible to interpret the squares as a kind of “court” within each design, with each court containing articles relevant to that story.

All three books are due to be published in June 2012.

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Elsewhere on { feuilleton }
The book covers archive

Previously on { feuilleton }
Steampunk overloaded!

Weekend links 87

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Untitled art by Katie Scott.

“…the very fact that people cannot get published by the big-name publishers in the way that they used to has meant that you’ve got some really interesting and often really beautiful little small publishing houses that are springing up and coming into existence. And the stuff that they’re providing is actually a lot better. I’m thinking of people like Tartarus Press, Strange Attractor and various other commendable small publishers that do a beautiful job and that are producing books that are good to have on your bookshelf.”

Alan Moore discussing books old and new in a lengthy interview at Honest Publishing. In part two he takes to task hardboiled moron Frank Miller and offers his thoughts on the Occupy movement. Elsewhere the Guardian finally paid some attention to the importance of design in the book world. Some of us who do this for a living have been saying for years that if publishers want to see physical books thriving they need to maintain (or improve) the quality of their design and materials. Related: The Truth About Amazon Publishing, Laura Hazard Owen at paidContent examines some the figures behind Amazon’s PR.

• “Tenniel argued for several changes to the characters as conceived by Carroll. The croquet mallets are ostriches in the original drawings, and the hoops are footmen bent over with the tails of their coats hanging down over their bottoms like an animal’s. Tenniel left them out. He told the author that a girl might manage a flamingo, but not an ostrich.” Marina Warner again on John Tenniel, Lewis Carroll and the Alice books.

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Untitled painting by Christian Schoeler who was interviewed for a second time at East Village Boys.

Shamanism and the City: Psychedelic Spiritual Tourism Comes Home and Scientists finding new uses for hallucinogens and street drugs. Related: LSD – A Documentary Report (1966), “a totally new kind of record album”.

• More books: Interview with a Book Collector. Mark Valentine, author, biographer and editor was also the co-publisher in 1988 of my adaptation of HP Lovecraft’s The Haunter of the Dark.

• The Priapus Chandelier “features six hand-sculpted phalluses cast in translucent resin, which radiate an atmospheric light.”

Stewart Lee on Top Gear, in which the comedian and Dodgem Logic contributor eviscerates the BBC’s pet trolls.

• The Beinecke Rare Book and Manuscript Library put the Voynich Manuscript online.

• The 432-page SteamPunk Magazine collection with my cover art is now on sale.

Hubble, Bubble, Toil & Trouble: The Haxan Cloak Interviewed

• The Sunn O))) chapter of The Electric Drone by Gilles Paté.

Colonel Blimp: The masterpiece Churchill hated

Submergence (2006) by Greg Haines | Reyja (2011) by Ben Frost & Daníel Bjarnason | The Fall (2011) by The Haxan Cloak.

Crafting steampunk illustrations

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Today’s post is another guest piece at Tor.com where I talk a little about using collage to create steampunk illustrations and designs. The post is part of their Steampunk Week, and I take the opportunity to acknowledge the influence of some artists who have become familiar points of reference here, namely Max Ernst and Wilfried Sätty.

Meanwhile, in light of this news, I should say that I don’t own an iPod, iPad or iPhone but there are four Apple computers of various vintage in this place, all of which have been used to create the art and design work I’ve been producing since the late 1990s. Apple machines and Adobe software literally changed my life by allowing me to get involved in graphic design and create artwork that would have been impossible to produce using pencil, ink and paint. Many thanks, then, to Steve Jobs. And RIP.

Previously on { feuilleton }
Initiations in the Abyss: A Surrealist Apocalypse
SteamPunk Magazine
Morlocks, airships and curious cabinets
The Steampunk Bible
Vultures Await
Steampunk Reloaded
Wilfried Sätty: Artist of the occult
Illustrating Poe #4: Wilfried Sätty
Steampunk overloaded!
More Steampunk and the Crawling Chaos
Steampunk Redux
Steampunk framed
Steampunk Horror Shortcuts