Kris Guidio, 1953–2023

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A self-portrait, 2011.

Farewell to the artist I used to refer to as my partner in art-crime. We weren’t really criminals but in the 1990s we’d both seen our published works for Savoy Books condemned as obscene in British courts of law, a farcical set of circumstances looking back, although it all seemed serious enough while it was happening. Kris and I began working for Savoy in the late 1980s, during which time our creative confederacy might be characterised as familiarity at a distance. He lived in Liverpool, and generally remained there, while the rest of us were in Manchester, so I saw his drawings much more than I saw him in person. I don’t think I ever met him more than 10 times in 30 years, yet his art was as familiar as my own, especially when I was being called upon to add backgrounds to some of his figures. I even ended up making a font based on the lettering he used in his comic strips in order to standardise the captions in the later books.

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Kris and I shared a symbiotic relationship with writer David Britton, who pushed the pair of us to take our art into places we might otherwise have avoided, while we opened up artistic possibilities for Dave’s characters and the settings they occupied. We were an ideal team in this respect, each of us having strengths in different areas that suited the titles on which we worked. I brought a greater sense of realism to the Lord Horror comics, while Kris developed a hitherto unexplored flair for satire and caricature in the Meng & Ecker series. Kris was a natural cartoonist, as well as a natural humorist to a degree you wouldn’t have predicted looking at his early strips and illustrations featuring The Cramps.

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The Meng & Ecker comics provoked the ire of the authorities, thanks in part to Dave’s frequent digs at the Greater Manchester Police, but there was a lot more to Kris’s art than outrage, a quality which is always easy to generate if you push the right buttons. His Cramps strips are gems of that minor form, the rock’n’roll comic, while his later illustrations for the La Squab character had a lightness of touch that suited Dave’s conception of a world where fairy tales and childhood fantasies collide with adult themes and sensibilities. Kris’s art was analogue to the last (I don’t think he ever owned a computer), drawn with whatever pens he had to hand; watercolour-hued, and fuelled by endless cigarettes. Kris in person was generous, witty, and erudite in the autodidactic manner common to all at Savoy. Remote or not, we’ll miss him here.

Further reading:
Sinister Legends (1988)
The Adventures of Meng & Ecker (1997)
Fuck Off and Die (2005)
La Squab: The Black Rose of Auschwitz (2012)

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Hipgnosis interview

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This is a frustratingly short piece of film—a mere 16 minutes—but it’s fascinating all the same for the brief views it gives inside the London studio of the Hipgnosis design partnership at the tail end of their golden decade, the 1970s. Being an occasional album cover designer as well as a minor Hipgnosis obsessive I like to see where so many of the team’s album covers originated. The two Hipgnosis founders, Aubrey Powell and Storm Thorgerson are both interviewed; the third member of the partnership, Peter Christopherson, is absent. The film is also undated but the discussion of the cover photo for Look Hear? by 10cc puts the year at around 1980. The views of the studio aren’t much different from the rather murky shots of the place in the first Hipgnosis book, An ABC of the Work of Hipgnosis: Walk Away René (1978), but the film gives a better sense of the dishevelled actuality: those stairs that Thorgerson runs up at the opening are the same ones that form the background to the melting Peter Gabriel photo used on the cover of Gabriel’s third album. Powell and Thorgerson are such engaging interviewees they really ought to have been profiled at greater length by the BBC or ITV, not given a few minutes to discuss some of their more notable creations by a small French film crew.

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Aubrey Powell shows off the mystery object from the Presence album by Led Zeppelin.

The Hipgnosis studio occupied two floors of a building in Denmark Street, a minor thoroughfare off the Charing Cross Road that used to be a home to music publishers, rehearsal rooms and many of London’s musical instrument vendors. For a few years it was also home to the original and equally dishevelled Forbidden Planet book and comic shop, a place I first visited shortly after it opened in 1978. I always used to visit Forbidden Planet when I was in the capital but the Hipgnosis team had gone their separate ways by the time I found out they’d been based in the same street. Had I known about this earlier I probably would have wandered around for a while wondering which door led to their rooms. With its clutter and blithe disregard for client-flattering furnishings (the reception room, said Thorgerson, had nowhere to sit down) the studio was a long way from anybody’s idea of a well-appointed design business. The place reminds me of the offices occupied for many years by Savoy Books in Deansgate, Manchester: ancient, first-floor rooms whose better days were long past, with tools of the trade littering every surface, recent works-in-progress on the walls and old stickers peeling off the door. In Walk Away René, Thorgerson also admits that the studio lacked a toilet so they had to resort to pissing in a sink, a disgraceful expediency also shared by the Savoy office. In such places was art once made.

Previously on { feuilleton }
Design as virus 16: Prisms
Storm Thorgerson, 1944–2013
Hipgnosis turkeys
Peter Christopherson, 1955–2010
Storm Thorgerson: Right But Wrong

Resurrecting R’lyeh

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Then, driven ahead by curiosity in their captured yacht under Johansen’s command, the men sight a great stone pillar sticking out of the sea, and in S. Latitude 47°9′, W. Longitude 126°43′, come upon a coastline of mingled mud, ooze, and weedy Cyclopean masonry which can be nothing less than the tangible substance of earth’s supreme terror—the nightmare corpse-city of R’lyeh, that was built in measureless aeons behind history by the vast, loathsome shapes that seeped down from the dark stars. There lay great Cthulhu and his hordes, hidden in green slimy vaults and sending out at last, after cycles incalculable, the thoughts that spread fear to the dreams of the sensitive and called imperiously to the faithful to come on a pilgrimage of liberation and restoration.

HP Lovecraft, The Call of Cthulhu (1928)

Behold the fruits of a more benevolent pilgrimage of liberation and restoration. It was just over a year ago that I decided to draw an exact replica of the R’lyeh triple-spread from my comic-strip adaptation of The Call of Cthulhu, the intention being to make the picture available as a poster-sized print once I had a print-ordering system in place. The picture may now be purchased here as a giclée print on Hahnemüle Pearl art paper. This is a big picture (870.46 x 401.15 mm or 34.27 x 15.793 ins), and unlike my other Etsy prints I’m afraid there won’t be a half-size version which means the price will remain relatively high. I’m also keeping it as a black-and-white piece despite the temptation to create a tinted version.

And so to the obvious question: why did I want to redraw a large and very detailed piece of art in the first place? Pull up a weed-festooned Cyclopean bollard and I’ll explain…

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Creation Books, 1994. Cover art by Peter Smith.

I spent 17 months drawing The Call of Cthulhu, from January 1987 to May 1988, using my preferred media of the time, a 0.2 mm Rotring Variant pen on A3 sheets of Daler cartridge paper. The story took its time getting into print but it was eventually published in 1994 by Creation Books as part of The Starry Wisdom, a collection of Lovecraftian fiction edited by DM Mitchell. I was very pleased to be represented in the book but the pleasure turned to dismay when it transpired that all the artwork had vanished after the printing was done. Or almost all the artwork… To this day I don’t know whether the drawings by other artists suffered the same fate, but my Cthulhu pages disappeared along with the anatomical cross-section and the Yuggoth collage that I created specially for the collection. I still don’t know what really happened either, whether the drawings were stolen (possible), thrown away deliberately (unlikely), or thrown away accidentally (also possible). The lack of resolution to the whole business is partly my fault. Losing all that art was a painful thing to consider, and I couldn’t accuse the printer of anything when nobody could say what had happened (I was in the Creation office during one of the phone conversations between publisher and printer). The printer was also located in the middle of a rural county somewhere so journeying there would have been difficult for this non-driver, as well as being pointless if they could only tell me what I knew already. Time passed and I did my best to put the whole episode behind me.

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Drawing technology then and now: the Variant pen I used throughout the 1980s and the Wacom stylus I use today. That Variant nib is so fine that I have a faint ink dot tattooed on one of my knuckles from where I accidentally stabbed it into my hand. The Wacom pen looks stubby in comparison but is capable of drawing equally fine lines and much more besides.

On the plus side (there was one), the printer had done a good job of half-toning the artwork, so even though the Starry Wisdom pages are rather small the detail in the drawings is still evident. And I also had a complete set of photocopies of the A3-sized originals. I’d been working for Savoy Books since 1989 during which time making photocopies of new drawings had become second nature. Since 1994 this set of copies has become the original art for the Call of Cthulhu strip, rather like the surviving prints of Murnau’s Nosferatu which are all that anyone can see of his film today. The analogy is an apt one since it also extends to picture quality. Just as silent films always look their best when they’ve been restored from the camera negative, my Rotring drawings really need to be reproduced from the originals. The 0.2 mm pen that I insisted on using throughout the 1980s was too fine for the photocopy machines of the time, especially when my shading was so densely rendered that I might as well have been using a pencil. This isn’t so much of a problem if the pages are being reduced in size but it became one last year when I had the idea of making a print of the R’lyeh panorama that would be the same size as the original drawings. Giclée printing is an ink-jet process that reproduces fine detail with great accuracy, so while I could make full-size prints of the Cthulhu pages they’d never look better than what they were, photocopies that hadn’t fully captured the fine lines of the drawings. This wasn’t the only problem.

Continue reading “Resurrecting R’lyeh”

Weekend links 588

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Gerry Barney’s logo for British Rail. A page from the British Rail Corporate Identity Manual (1965).

• RIP Russ Kick, writer, editor, and founder of many websites/blogs such as Rare Erotica, Books Are People Too and (notoriously) the several iterations of The Memory Hole, a space dedicated to keeping visible information that successive US governments would have preferred to remain unseen. I’d known Russ remotely for many years, initially as a reviewer of the Savoy comics in Outposts. Savoy Books later helped find him a publisher for Psychotropedia: A Guide to Publications on the Periphery, a wide-ranging overview of alternative/underground print culture in the late 1990s. In 2004 his information activism gave him a fleeting taste of world-wide attention when he forced the Bush administration to make public the photos of flag-draped coffins returning from Iraq. The scandal put his name on the front pages of newspapers that should have been finding those photos for themselves instead of cheerleading the war. A run of books for Disinformation presented his archival researches for the general reader, then in 2012 he edited The Graphic Canon, a massive three-volume collection of comics and illustrations based on classic works of literature. I was among the many contributors to the latter with an adaptation of The Picture of Dorian Gray, and would have worked on the follow-up collection of crime stories if I hadn’t been busy with other things. I had hoped that we might work together again in the future.

• “‘The new mainstream has attempted to erase the innovations of the avant-garde from jazz history,’ the film declares.” Geeta Dayal reviews Fire Music, a documentary about the jazz innovations of the 1960s.

• I don’t have the hardware to play this but Sable is a new computer game from Raw Fury whose design owes much to the desert landscapes seen in comics by Moebius.

• New/old music: Stealing Sheep and The Radiophonic Workshop reimagine the score for René Laloux’s animated science-fiction film La Planète Sauvage.

• At Spine: Savannah Cordova on how to perfect your book cover’s typography. Having recently designed an all-type cover design this is timely.

• Mixes of the week: Isolatedmix 113 by Sunju Hargun, XLR8R Podcast 714 by Soela, and Holograficzne Widmo ze Bart De Paepe by David Colohan.

• “If it ain’t broke, don’t fix it.” Gerry Barney, designer of the British Rail logo, doesn’t like the green reworking of his design.

• Scottish lord goes blood simple: a teaser for The Tragedy of Macbeth by Joel Cohen and some bloke called William Shakespeare.

• “It’s unmanageable.” Ellen Peirson-Hagger on how the vinyl industry reached breaking point.

Macbeth (1973) by John Cale | Rail (1994) by Main | Logotone (2013) by Steve Moore

The Stormbringer Sessions by James Cawthorn

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One of the books I was designing last year is published next month. The Stormbringer Sessons is a resurrection by John Davey of a sketchbook created by James Cawthorn in the mid-1980s for an Elric graphic novel that Cawthorn was commissioned to adapt and illustrate for Savoy Books. This is a limited edition that’s unlikely to be reprinted so anyone interested is advised to pre-order. (See below.)

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Slipcase decoration.

The original Stormbringer by Michael Moorcock isn’t a novel as such but a collection of the second series of linked novellas about Elric of Melniboné that Moorcock wrote for Science Fantasy from 1961 to 1964. Over the course of ten stories Moorcock introduced a character and a world that acted as a riposte to the Tolkienite school of heroic fantasy, where the divisions between Good and Evil are clear and fixed. Elric is like one of Sergio Leone’s characters: the difference between Clint Eastwood’s “Good” in The Good, the Bad and the Ugly and Lee Van Cleef’s “Bad” is merely a matter of degree; both men are killers chasing the same hoard of gold coins. (By coincidence, Leone was preparing to the upset the Western genre with A Fistful of Dollars just as Moorcock was finishing the first Elric stories.)

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James Cawthorn was one of Moorcock’s oldest friends, and a frequent collaborator. He not only illustrated the first Elric stories but also co-wrote the fourth one, Kings in Darkness. Despite having created many Elric illustrations Cawthorn always seemed to want to draw comics based on other characters, notably Moorcock’s Dorian Hawkmoon whose adventures have recently been reprinted in three volumes by Titan Books. The Stormbringer commission was a result of the late David Britton’s obsession with Elric in general and the Stormbringer book in particular. Stormbringer begins with Elric having retired from adventuring; his soul-stealing sword is locked away and he’s settled down to married life. The opening scenes parallel (and prefigure) many Hollywood plots: Elric’s wife is abducted for unknown reasons so Elric has to take up his sword and go after her. What follows is a pursuit into a world growing increasingly dark and chaotic, and with it the realisation that the events taking place are a part of a long-foretold apocalypse that will (and does) destroy that world. The progression from a regular sword & sorcery tale to doom-laden widescreen baroque, with a dragon army flying over a churning Boschian hellscape, is one of the enduring attractions of the book.

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Britton had first persuaded Cawthorn to adapt Stormbringer into comic form in 1976 but the work on that occasion was compromised by lack of time. The sketches in The Stormbringer Sessions are Cawthorn’s roughs which were drawn in preparation for the second attempt, with the entire story worked out in panel form over 250 pages, complete with dialogue and captions. Some of the opening pages are rough indeed, but the drawings for the apocalyptic finale, presented in many double-page spreads, are almost finished pieces. The sketches may lack the finesse of Cawthorn’s other comics work but the power of his drawing and his imagination shines through. Nobody seems to know why he abandoned this project despite having a publisher waiting for it, but he was also adapting the third Hawkmoon book at the time, and had already spent the past decade working on the Hawkmoon trilogy.

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My design for this one is fairly straightforward, mostly a matter of framing and typesetting the opening and closing pages, as well as creating graphics for the cover and the slipcase. As with the Elric-themed Hawkwind album, The Chronicle of the Black Sword, I opted for Celtic-style knotwork for the decoration. Elric’s world isn’t our world but knotwork designs are universal (maybe even multiversal) while being satisfyingly antique and abstract. The publication is a co-production between Jayde Design and Savoy Books, with the book being limited to 100 numbered hardbacks in a decorated slipcase. Each copy also contains a colour print of the cover painting. The book may be ordered here. More page samples follow.

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