Weird metal

shadow1.jpg

Weird metal isn’t A Thing, is it? I reckon it ought to be A Thing, especially when so much black/death/doom/drone metal intersects with The Weird. I mentioned last month that British doomsters The Wounded Kings had used my De Profundis piece for the gatefold and poster insert in their reissue of The Shadow Over Atlantis. My copy of the album arrived this week; it’s a handsome production that sounds tremendous so I’m very pleased to be associated with it. The relationship to Cthulhu isn’t as overt as more well-known compositions such as The Call of Ktulu by Metallica or Cthulhu Dawn by Cradle of Filth. But those are one-off pieces whereas The Shadow Over Atlantis sustains its atmosphere of cosmic dread throughout. It’s available from Ván Records, and I recommend it highly.

shadow2.jpg

All of which reminded me that my Lovecraftian art has featured sporadically in the metal world over the past few years. In the margins of my discographic work you’ll find the following releases.

otao.jpg

Thought-Cathedral (2000) by Of Trees and Orchids.

The perennially popular view of R’lyeh is featured on the cover of the second album by a German death metal band who later changed their name to Ingurgitating Oblivion. Inside the CD there’s also a detail from a Cthulhu drawing of mine.

azathoth.jpg

Azathoth (2007) by Azathoth.

There are many bands named after Lovecraft’s chaotic deity. This group is from the US, and this EP is their only substantial release to date.

portal.jpg

Demonstration 1998 (2009) by Portal.

And there are many groups named Portal. This lot are Australian, and have been going longer than most. Demonstration 1998 is a reissue on 7-inch vinyl of a cassette demo from 1998; the sleeve art shows a fuzzy detail from my R’lyeh spread from The Call of Cthulhu. Nobody asked permission to use the artwork, I only discovered this release since I get a credit for it on Discogs. So there may well be other releases out there that I haven’t seen yet. If you know of one then leave a comment or send an email.

Previously on { feuilleton }
The Shadow Over Atlantis by The Wounded Kings
Rock shirts
De Profundis

HPL in France

hpl-fr1.jpg

Les Autres Dieux et autres nouvelles (2002).

In 2002, French publisher J’ai Lu used my perennially popular view of R’lyeh on the cover of a small collection of HP Lovecraft’s fiction. This replaced a Michael Whelan painting on an earlier edition which looks fine but which happens to be a detail from one of his old Elric covers.

hpl-fr7.jpg

Par-delà le mur du sommeil (2002). Cover art by Eikasia.

Looking through the Lovecraft pages at Noosfere this week turned up some recent French covers I’d not seen before. One of the striking things about cover art for French genre titles is the amount of artists who also work in comics. This isn’t so surprising given the scale of the French comics world but in the UK the tendency is for people to work in one area alone. Artists such as myself who move freely from comics to cover art to graphic design are a very small minority.

hpl-fr8.jpg

Night ocean et autres nouvelles (2005). Cover art by Richard Guérineau.

Continue reading “HPL in France”

The art of Karel Thole, 1914–2000

thole4.jpg

The Disciples of Cthulhu (1976).

A disagreement I have with the burgeoning world of Lovecraft art is the relentless focus on monsters—and I say this in a week when I’ve been working on a new commission of exactly this: six pictures of Lovecraftian creatures. Lovecraft famously emphasised atmosphere as the paramount ingredient in a weird story, and atmosphere in his fiction is often generated by his descriptions of landscape and architecture; Angela Carter’s insightful essay in the George Hay Necronomicon (1978) was entitled Lovecraft and Landscape. Architecture often receives considerable attention in the stories: The Call of Cthulhu, The Dreams in the Witch House, The Haunter of the Dark, and At the Mountains of Madness all concern invented (or reimagined) architectural settings. Given this, you’d expect architecture to be more represented in Lovecraft art but this is seldom the case. When it comes to Cthulhu, a creature whose myriad representations must be reaching some kind of critical mass, artists will lavish great attention on tentacles, claws and flourished wings but the Cyclopean stones of R’lyeh are invariably reduced to a tentative backdrop.

thole1.jpg

I mostri all’angolo della strada (The Monsters on the Street Corner, 1966).

Hence the attraction of the wraparound cover by Karel Thole for I mostri all’angolo della strada, a Lovecraft story collection with one of the few cover designs I’ve seen that attempts to communicate anything of the writer’s preoccupations with angled space. Thole was a very prolific Dutch artist, producing many covers for Italian publisher Mondadori, and painting covers for Mondadori’s SF magazine, Urania, for over 20 years. The first paintings of Cthulhu I saw were those by Thole (above) and Bruce Pennington in Franz Rottensteiner’s The Fantasy Book (1978); Thole’s monster doesn’t have the required scale (and Pennington’s cover is a favourite) but for me it still carries a Proustian charge. The art for I mostri all’angolo della strada was featured in The Cosmical Horror of HP Lovecraft (1991), one of the first attempts to anthologise Lovecraft-related illustration past and present. The book contains many excellent reprints together with dubious material from European comics. Thole’s street scene—a curious combination of Escher, De Chirico and Art Nouveau—stood out among page after page of slavering abominations. I’d like to see more art that follows this direction; less of the monsters, more of the monstrous architecture.

thole2.jpg

Colui che sussurrava nel buio (The Whisperer in Darkness, 1963).

Continue reading “The art of Karel Thole, 1914–2000”

Digital Grotesque

3d1.jpg

These organic forms are details of an architectural environment produced in sandstone using a 3D printer. The project is a collaboration between Michael Hansmeyer and Benjamin Dillenburger who use a series of algorithms to create the shapes the printer produces:

In the Digital Grotesque project, we use these algorithms to create a form that appears at once synthetic and organic. The design process thus strikes a delicate balance between the expected and the unexpected, between control and relinquishment. The algorithms are deterministic as they do not incorporate randomness, but the results are not necessarily entirely foreseeable. Instead, they have the power to surprise.

The resulting architecture does not lend itself to a visual reductionism. Rather, the processes can devise truly surprising topographies and topologies that go far beyond what one could have traditionally conceived.

3d2.jpg

The diagram below shows the scale of the completed structure. Regular readers won’t be surprised to hear that the first thing that came to my mind when looking at these photos was “Lovecraft!” This unpredictable rendering process immediately solves the problem of how to depict or construct a non-human architecture without resort to anything Earth-bound. Those ridged and fluted columns could be R’lyeh or they could equally be the vast and ancient buildings that Dyer and Danforth discover in At the Mountains of Madness. I’ve been waiting for a while for 3D printing to start moving beyond the mere replication of existing objects; this is a very promising development. There’s more detail about the process and construction at the Digital Grotesque site.

3d3.jpg

Previously on { feuilleton }
At the Mountains of Madness