More Isles of the Dead

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Die Toteninsel by Georg Janny.

Arnold Böcklin’s masterpiece, The Isle of the Dead, is a perennial source of fascination here, in part for the way the picture has fascinated other artists, writers, film-makers, etc, for the past 140 years. Something about the image compels people to rework it according to their own predilections, or to incorporate it into a narrative. Böcklin began this process himself, painting five different versions from 1880 to 1886, one of which was lost during the Second World War. The final version, which is now at the Museum der bildenden Künste in Leipzig, seems to be the favourite among the copyists. Toteninsel.net is a site devoted to cataloguing the influence of the picture but despite considerable thoroughness they don’t seem to have added this watercolour homage by Georg Janny (1864–1935), an Austrian artist and scenic designer.

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Toteninsel (c. 1905) by Karl Wilhelm Diefenbach.

They do have an entry for Karl Wilhelm Diefenbach’s painting but not the painting itself which is a surprising reworking of the Leipzig version. An ostensibly Greek island has gained a domineering portico in an Egyptian style. Böcklin was Swiss but his paintings made a huge impression on the younger generation of German and Austrian artists.

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Toteninsel (nach Böcklin) (1975) by HR Giger.

Diefenbach’s picture reminds me of a favourite variation by another Swiss artist, HR Giger, who painted two homages to the Leipzig version in the 1970s. One of these is a fairly close copy, albeit without the funeral boat, and with the addition of Giger’s usual biomechanical details. The other version adds an industrial structure to the stand of cypresses. This is a hatch from the rear of a German refuse vehicle which had provided Giger with a subject for several paintings in his Passagen series. The Surrealist juxtaposition is worthy of Magritte (who also alluded to Böcklin in The Annunciation), drawing a parallel with bodily interment and waste disposal.

Previously on { feuilleton }
Isles of the Dead
A Picture to Dream Over: The Isle of the Dead
The Isle of the Dead in detail
Arnold Böcklin and The Isle of the Dead

Picturing Vermilion Sands

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First UK edition, 1971. Art by Brian Knight.

Vermilion Sands (1971) is a story collection by JG Ballard which maintains a cult reputation despite being overshadowed by its author’s more popular (and notorious) novels. Most of the stories were written in the 1960s—a couple of them are among Ballard’s earliest works—but where many of his other short stories can read like the work of a writer with bills to pay, the tales of Vermilion Sands are much closer to Ballard’s core interests, filled with symbolic resonance and literary allusion.

Vermilion Sands, the place, is a near-future resort with a desert climate and an unspecified location; a locale where the Côte d’Azur meets Southern California but the ocean is a sea of sand. While each story has a different artistic or cultural theme, all the stories are populated by the idle midde-class types found in the rest of Ballard’s work. Ballard was more receptive to visual art, especially painting, than many authors, particularly the SF writers of his generation for whom art was less interesting than science and technology. There is science and technology in these stories (some of the latter is now inevitably dated) but it doesn’t dominate the proceedings. The stories derive less from scientific speculation than from Ballard’s desire to create a future he would have been happy to inhabit himself, an alternative to the grim dystopias which proliferate in science fiction. The background furnishings also reflect the author’s ideal, owing much to the Surrealist landscapes of Salvador Dalí and Max Ernst, a pair of artists whose works are often referenced in Ballard’s fiction. Given all of this you’d expect that cover artists might have risen to the challenge more than they have. What follows is a look at the most notable attempts to depict Vermilion Sands or its population, only a few of which are covers for the book itself.

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The art of Boleslaw Biegas (1877–1954)

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Univers de la tendresse (1918).

This Polish artist came to my attention recently while looking for something in a book about Surrealist art. As before, the web has its uses especially when it comes to discovering more about artists such as Biegas who were never prominent enough to be given more than a passing mention in art histories. Biegas isn’t really a Surrealist, however, although Apollinaire apparently liked some of his stylised sculptures. The paintings Biegas produced from around 1920 separate into two surprisingly different groups: semi-abstract portraits rather like the later wholly abstract works of Frantisek Kupka, and the Symbolist-styled nocturnes featured here. I naturally prefer the latter, not least because some of them nod to the dark cypresses and islands that populate many of Arnold Böcklin’s paintings, but the portraits and sculptures are often very good as well. There’s an artist’s website although the reproductions there are small and watermarked.

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Lord Byron (1919).

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Chopin (1919).

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Grotto of the Temple of Secrets (1924).

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Isles of the Dead

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The Isle of the Dead (version five, 1886) by Arnold Böcklin, Leipzig, Museum der bildenden Künste.

Reading old comics recently turned up the page below by Philippe Druillet which I didn’t remember having seen before. The drawing is from Gail, one of Druillet’s Lone Sloane stories (but not one included in the Six Voyages of Lone Sloane), and shows the entrance to a typically sinister Druillet city modelled on one of Arnold Böcklin’s Isle of the Dead paintings. (Druillet’s original was in black-and-white but was later coloured.) This derivation manages to keep all of Böcklin’s details while cleverly turning the cypresses into a fanged mouth.

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Philippe Druillet (1976).

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Böcklin’s cemetery isle has been the subject of several posts here, being one of my favourite paintings and also an object of fascination for its continuing influence in a variety of media: novels, films, music and, of course, comics. Druillet quotes from other artists in his Lone Sloane stories—notably Escher and Grandville—so the Böcklin quotation wasn’t too much of a surprise. Toteninsel.net, the website devoted to works influenced by The Isle of the Dead, turned up a few more comic-related examples, some of which are featured below. What’s notable about the examples at Toteninsel is that they’re all from European artists; that’s not to say there isn’t an example to be found in American comics but European comic art seems much more aware of Symbolist painting.

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Old Weird and New Weird

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Savoy Books, 1984.

A couple more recent arrivals that feature my work. These are of minority interest but worth noting since academic articles don’t always travel beyond a small audience of subscribers.

A recent issue of Foundation (The International Review of Science Fiction), Volume 45.1, number 123, contains an article by Mark P. Williams, Underground Assemblages: Savoy Dreams and The Starry Wisdom. This examines the legacy of New Worlds magazine under the editorship of Michael Moorcock (from 1964 to 1974) via two writing collections, Savoy Dreams (Savoy Books, 1984) and The Starry Wisdom (Creation Books, 1994). The two collections are very different: Savoy Dreams, edited by David Britton and Michael Butterworth, was an eclectic overview of Savoy’s publishing endeavours up to that point. Among the original writing there’s fiction by Butterworth, M. John Harrison (the first publication of the Viriconium story, Lords of Misrule) and others, plus a reaction by Michael Moorcock to William Burroughs’ Cities of the Red Night, a book that Savoy had contracted to publish before police harassment forced the company’s bankruptcy. The rest of the book is taken up with press reviews of Savoy books.

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Creation Books, 1994. Cover art by Peter Smith.

The Starry Wisdom should require less of an introduction since the book has been in print since 1994, and has a small, possibly notorious, reputation among HP Lovecraft enthusiasts. Editor DM Mitchell felt that the assembling of post-Lovecraftian fiction up to that point had been too cosy and insular: too many story collections were being edited and written by groups of friends in the genre fiction “community”, with the result that the stories were often stale and complacent. The startling newness of Lovecraft’s imagination in comparison to many of his contemporaries in Weird Tales seemed to have been bled away into pastiche, a process that began soon after Lovecraft’s death. Mitchell’s solution was to commission original pieces of Lovecraft-inspired work from writers outside the genre world, notably Alan Moore, Grant Morrison, and newcomer David Conway; he also reprinted pieces that would never appear elsewhere as Lovecraftian fiction, including Wind Die. You Die. We Die. by William Burroughs, and Prisoner of the Coral Deep by JG Ballard. Burroughs and Ballard connect directly to New Worlds, of course (Ballard wrote about Burroughs for the magazine), while the pair cast a shadow over many of Savoy’s book productions. Both Savoy Dreams and The Starry Wisdom featured comic strips; Tales of the Cramps by Kris Guidio appeared in Savoy Dreams, while The Starry Wisdom contained strips by Mike Philbin & James Havoc, Rick Grimes, and the first publication of my own adaptation of The Call of Cthulhu.

I was surprised—and pleased—that my comic strip receives a fair amount of scrutiny in Williams’ piece. My Lovecraft strips have received almost no attention from the comics world, a consequence of having been printed by book publishers and distributed to book shops. (A rare exception was this recent piece by Matt Maxwell.) When you’ve been overlooked in this manner it’s a surprise to find your work receiving serious evaluation from an entirely different quarter. Mark P. Williams’ essay examines the contents of both collections, my strip included, as “assemblages”. This is a valid critique in the case of the Cthulhu strip since Lovecraft’s story is itself an assemblage of what seems at first to be unrelated data. The comic adaptation assembles a range of cultural references—some genuine, others invented—to parallel the narrator’s investigation, and even uses genuine documents in places, including columns from The New York Times. I don’t know if Williams has seen the blog post I made that points out many of the cultural references but he notes some of the more overt ones, such as Joseph Conrad appearing as the doomed Professor Angell, Arnold Böcklin’s The Isle of the Dead, and so on. While I was drawing the strip I was trying to imagine the story as an RKO production, a hybrid of two island films—The Most Dangerous Game and King Kong—and Orson Welles’ unmade Heart of Darkness. These references, many of which aren’t very obvious, were largely for my own amusement. The series I created with David Britton that followed the Lovecraft strips, Reverbstorm, puts assemblage and cultural reference at the forefront.

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Cover art is my illustration for Remnants from Lovecraft’s Monsters, edited by Ellen Datlow.

The Cthulhu strip and the Reverbstorm series—now collected as Lord Horror: Reverbstorm—are the subject of a very perceptive piece by Benjamin Noys in the latest edition of Genre, an academic journal published by Duke University Press. This number of the journal is a kind of Weird special edited by Benjamin Noys and Timothy S. Murphy. Noys’ Full Spectrum Offence: Savoy’s Reverbstorm and the Weirding of Modernity is the final article in a publication that examines aspects of the “Old Weird” (ie: the Lovecraft-era Weird Tales) and contrasts it with the more recent “New Weird”. The latter was a short-lived label coined by M. John Harrison in 2003 for a range of fiction that was ignoring genre boundaries, and consciously developing the Weird as a project. China Miéville was one of the most visible proponents of the New Weird, and Harrison’s term emerged in part as a response to Miéville’s fiction. Miéville is interviewed in this issue of Genre where, as usual, he has some very worthwhile things to say. He prefers the term “haute Weird” for the original manifestation, possibly because it avoids the negative connotations of the word “old”.

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A spread from part 7 of Reverbstorm.

Benjamin Noys’ article is lengthy and resists easy summary, but it begins by investigating the way my work on the Lovecraft strips permeated the Lord Horror comics and dictated some of the imagery, in particular the architectural forms and eruptions of monstrosity. Later discussion concerns the way that Reverbstorm forces the Weird and Modernism together, a collision that I believe is still unique anywhere, never mind in the comics medium. Noys’ piece has given me a lot to think about, not least for its being the first substantial critical appraisal of Reverbstorm. The series is a difficult one, being deliberately excessive and avant-garde, and presenting the reader with a torrent of interrelating cultural references. Many of these are itemised in the appendix but the success (or not) of their working together, and the potential sparking of connections, depends very much on the prior knowledge of the individual reader. Noys is not only knowledgeable but adept at forging his own connections while situating the series in the larger context of the Weird, old (or haute) and new. Even without the inclusion of my work inside the journal and on the cover, I’d recommend this issue of Genre to anyone with an interest in the subject. One of the reasons I favour the Weird as a chosen work label is the way it evades (or ignores) generic boundaries. Years ago I realised that many of the things I liked the best in the arts were the chimeras, those works that transgress boundaries and created new hybrids. No surprise then that I enjoy a genre that refuses easy definition. There aren’t many masts I pin my colours to but the Weird is one of them.

Previously on { feuilleton }
The Weird