iTunes 7

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Finally, us poor CD designers are being treated with a bit more respect in the digital music world. Lots of improvements in the new iTunes (is it my imagination or is the sound processing better in this version?) but best of all is the splendid Cover Flow feature which allows you to select music by flipping through the album covers.

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Very smart indeed although the graphics processing required is making my old G4 groan a bit. You also need to have artwork attached to all your ripped albums otherwise you’ll be looking at a lot of black squares with quavers on them. iTunes can get the missing artwork for you but only from the iTunes Store which rather limits the field; the more eclectic your taste, the more you’ll have to search for the covers yourself.

Another very welcome new feature: you can finally hear continuous tracks without gaps or clicks, something I’d complained about since v.1. It remains to be seen whether bands and record companies (and Apple, of course) are going to work out a way of giving us the rest of the album artwork but for now this is keeping me happy.

Previously on { feuilleton }
Neville Brody and Fetish Records
The lost art of sleeve design

Paris III: Le Grande Répertoire–Machines de Spectacle

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The Grand Palais from Ave du M Gallieni.

The Grand Palais, opposite the Petit-Palais, was built in 1897–1900 by Louvet, Deglane, and Thomas. Its dimensions, covering all area of about 38,000 sq. yds, are imposing. It consists of a large front building, united with a smaller one in the rear by a transverse gallery. The style is composite, but mainly reminiscent of the 17th century. The façade is adorned with a double colonnade, rising to a height of two stories; and there are three monumental entrances in the central pavilion. The sculptures of the central portico, representing the Beauty of Nature, and Minerva and Peace, are by Gasq, Boucher, Verlet, and Lombard. Those to the right represent Sculpture, Painting, Architecture, and Music, and are by Cordonnier, Lefebvre, Carlès, and Labatut. To the left are the Arts of Cambodia, Egypt, Greece, and Rome, by Bareau, Suchet, Béguine, and Clausade. On and under the colonnades are friezes of Amoretti, holding the attributes of the arts. At the top are a balustrade, allegorical groups on the abutments, by Sepsses and Greber, and bronze quadrigae, by Récipon. In the middle of the principal building rises a depressed dome. The rear-façade, in the Ave d’Antin, is embellished with colonnades, sculpture, and friezes in polychrome stoneware, made at Sèvres (Ancient and Modern Art).

In 1900 this building is to be used for contemporary and centennial exhibitions. Afterwards it is to be the scene of the annual exhibitions of paintings and sculptures, horse shows, agricultural fairs, and the like. Its destination explains the peculiarities of its internal construction. The roof is glazed, consisting of curved sheets of glass 10 ft. long and 3 ft. wide.

Baedeker’s Paris (1900).

One of the highlights of this trip was a visit to the wonderful Grand Palais to see an exhibition of invented machines that wouldn’t have been out of place in La Cité des Enfants Perdus or a Terry Gilliam film. The slightly run-down but still splendid venue was the perfect setting for rusted contraptions devoted to making loud noises or smashing things to pieces. The exhibition is still running should you have the good fortune to be in Paris up to the 13th of this month.

Continue reading “Paris III: Le Grande Répertoire–Machines de Spectacle”

Generative culture

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77 Million Paintings by Brian Eno, Laforet Museum, Harajuku, Tokyo.

Brian Eno is in the latest Wire talking about his forthcoming DVD-ROM, 77 Million Paintings. He also mentions coining the term “generative music” in 1995 to a resounding silence. 77 Million Paintings continues the generative project:

This will be available later in the year as a DVD-ROM (which will play on most modern computers) and a DVD featuring Brian talking about the project. It also includes an extensive booklet covering Brian’s long and successful career as a visual artist.

The name 77 Million Paintings comes from the possible number of images that can be created from a huge number of combinations. Anyone familiar with Brian’s audio-visual installations will instantly recognise the inspiration behind the project. The music is from Brian’s installation collection.

Ambient stuff for the eyes, in other words. I’d be looking forward to this if I still had a TV (mine packed up a few years ago) as I used to program my primitive Spectrum computer (which still works!) to generate simple patterns, turning the TV screen into an abstract artwork for a few hours. The difference with Eno’s project, of course, is the greater variety, quality and degree of intent involved. I saw one of his installation works, The Quiet Club, at the Hayward Gallery in 2000 which used similar audio and visual processes. With 77 Million Paintings you’ll be able to turn your living room into a quiet club of your own.

In a similar generative vein, there’s WolframTones: “A New Kind of Music – Unique cellphone ringtones created by simple programs from renowned scientist Stephen Wolfram’s computational universe.” Too complicated to explain; go and play around with it.

Bruce Sterling: green design and “spimes”

Cyberpunk pioneer has designs on a better world

The author of seminal science-fiction works is taking a very pragmatic approach to the world’s environmental challenges

Interview by Anthony Alexander

Thursday June 1, 2006, The Guardian

Technology Guardian: How did you get into environmentalism and climate change?

Bruce Sterling: Science-fiction writers are not effective activists. But if I’m aware of some trend as a futurist and a trend-spotter, and if it actually shows up on my doorstep as an immediate crisis, then I will try to do something pragmatic. Science-fiction writers are best as fantasists. But if there is mayhem on your doorstep, it’s morally obligatory to take some action.

TG: So, what did you decide to do?

BS: To go public with my unease about climate change, to attack it as a design problem, from an industrial and engineering standpoint. I announced I was starting an internet mailing list, because the internet is the only global tech phenomenon of the global scope of climate change. My key insight there was that one huge phenomenon could be harnessed to attack the other.

I still run my list, but I soon got sucked into the world of design. I recently wrote a little book for MIT Press, which is an academic precis on the problem, a little manifesto. One thing led to another. Now there’s a raft of top-end, designery green retail outfits – treehugger.com, worldchanging.com – there are meetings of designer groups, and so on. That’s what I was hoping to provoke. I wasn’t the only one doing this, but I was one of the first to say: “Yeah, this can be done.” We could have a new kind of designer green, cyber-green, or as my colleague Alex Steffen puts it, “bright green”.

TG: You called your email list Viridian, a very bright cyber-green. It’s also a website, www.viridiandesign.org.

BS: It’s something between a diary, a squabble, an archive and a manifesto. I’m one guy. This is my hobby. But a likely, plausible step is a designer-green non-governmental organisation, with a board of directors and revenue, a magazine maybe. Big players are entering the green design space. Fighting the greenhouse effect is going to be a universal effort. Everyone will have to do it pretty much all the time.

TG: In your book Shaping Things, you describe climate change as the result of technology pioneers like Edison and Ford. Yet you say the only solution is to press forward with technology and shift to a new type of society.

BS: Not many science-fiction writers write industrial design manifestoes, but I was commissioned by Peter Lunenfeld of Arts Centre College of Design in California, where I was visionary in residence. Why do you want a sci-fi writer in a design school? You want someone who’ll think outside the box. The book talks about a new tech phenomenon with six or seven terms attached: the Internet of Things, Ubiquitous Computation, Everyware, Ambient Findability, Spimes (my term).

My own theory, which has gone into Shaping Things, is the key element is the identity for objects. It’s putting tags on things that allow them to interact with digital networks. That is the key concept around which other things accrue. My goal in this is sustainability. I want us to invent a better way to put our toys away. We are emitting too much junk. Google is good at sorting garbage. We could do something similar if we tagged our garbage, basically, everything we make.

Ideally, we need to tag an object before it exists. We need to tag the blueprints and then the manufactured object. Then, when it’s junk, we need to read it, know where it goes, have it ripped apart and recycled.

TG: Where does the concept of Spimes come from?

BS: Spimes was one of those spontaneous neologisms I came up with at a conference, a contraction of “space” and “time.” The idea is you no longer look at an object as an artefact, but as a process. A modern bottle of wine in one sense does exactly the same as the clay jug and stopper that the ancient Greeks used. On the other hand, it is now mass produced industrial glass, with a machine-applied label containing a barcode and a host of other information, even an associated web page. These invite you to do more than just drink the wine. These innovations link this product into a wider relationship.

Yet the moment the bottle is empty, we make a subtle semantic reclassification and designate it “trash”. The logistics of manufacture and distribution will already have tracked the bottle from factory, to warehouse, to store. But the relationship is not a closed loop. The moment you buy the wine, it’s your responsibility. The onus is on you to recycle it, or it’ll spend eternity in landfill. We really should be thinking about the trajectory all this stuff follows. We are in trouble as a culture because we don’t have a strong idea of where we are in time, and what we might need to do to deserve a future.

Amazon.com, for instance, allows you to study lots of information about physical products (books) without needing to consider the physical artefact itself. Or bookcrossing.com, a site where you can track physical books from reader to reader. Wheresgeorge.com does the same with dollar bills. Spimes are both the physical object and the metadata related to that object. Then, as with Amazon’s reviews, we can start adding correspondence on the nature of objects, creating a forum to discuss all our stuff and what to do with it.

TG: So how do RFID (radio frequency identification) chips relate to this?

BS: To study spimes we need to be able to track them. RFID chips are the next evolutionary step from bar codes. They allow objects to have an identity that can be easily read. They were invented by the Pentagon’s shipping, tracking and logistics agency, and Wal-Mart, the world’s largest retailer, inspired by some work at MIT. Unlike the barcode, which needs to be scanned up-close, you can just ping a whole warehouse, or delivery truck or cargo container, and an RFID scanner will simultaneously detect and log everything in there. You also see them in swipe cards. These tags make it extremely easy to assign identities to objects and connect them to databases.

TG: Opponents of RFID see it as malign and unwanted technology.

BS: The opposition should thoroughly understand the scope of RFID technology, otherwise they’ll be baling seawater with a fork. RFID is for grocery clerks. It’s not as mysterious or arcane a technology as space shuttles, nuclear triggers or Echelon.

Bruce Sterling’s book Shaping Things is published by MIT Press.