Tonto’s expanding frog men

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I wasn’t going to write about album cover art three times in a row but things keep catching my attention this week. Anyone interested in the history of electronic music knows the name Tonto’s Expanding Head Band, the duo formed by Malcolm Cecil and Robert Margouleff to create music with Cecil’s huge, custom-built TONTO (The Original New Timbral Orchestra) synthesizer. Cecil and Margouleff recorded two albums together: Zero Time (1971) and It’s About Time (1974), the latter credited to Tonto only. Zero Time was incredibly advanced for 1971, not classical adaptations like those being produced by Wendy Carlos and her many imitators, but all-original pieces created polyphonically, a feat that only the TONTO synth could easily achieve.

Given how successful the album is musically I’ve always thought it a shame that the sleeve art, inside and out, was the kind of amateurish “psychedelic” doodling that you find on many albums of this period. The design above was for a 1975 reissue, something I’d not seen before. The artist was illustrator Jeffrey Schrier who has a small, and no doubt incomplete, listing at Discogs with nothing similar to this in evidence. At a guess I’d say the evolving frog men are derived from the lyrics of Riversong, a meandering piece with singing processed via early vocoder-style technology, something that Wendy Carlos was also experimenting with. It’s not all hippy ambience: Jetsex sounds like an outtake from Kraftwerk’s Autobahn (albeit three years early) while Timewhys wouldn’t have been out-of-place on The Human League’s Travelogue album almost a decade later. Easy to see why Stevie Wonder and others were eager to work with Malcolm Cecil throughout the 1970s.

Elsewhere on { feuilleton }
The album covers archive

Previously on { feuilleton }
A Clockwork Orange: The Complete Original Score

Light Leaks

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A scattered array of fifty mirror balls reflect light from three projectors, filling a room completely with small reflections, casting patterns that fill the visitor’s peripheral vision. Creating a curious space that alternates between a meditative state, and an uneasy imbalance. An experiment in combining a found object with computer vision to create a profound and unusual experience.

I’ve always liked mirror balls so Kyle McDonald’s combination of the traditional mirror-ball effect (multiplied fifty times) with three-dimensional computer mapping has an obvious appeal. The pictures here link to a small promo video. I’d love to see this in situ; I also wonder what it might look like in a mirrored room like those created by Yayoi Kusama. There’s more at Wired where McDonald discusses the technical aspects.

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Previously on { feuilleton }
Infinite reflections

Weekend links 169

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Cover illustration by Gray Morrow, 1967. One of the less exploitative examples from a collection of hippy book covers.

• Ten Photographs by Alain Resnais: Mise en scène of Memory, Aesthetics of Silence by Ehsan Khoshbakht. In the comments to that post someone shows an old Penguin book with cover photos by Chris Marker. This confirms that the “C. Marker” whose name I found on the back of another Penguin book was indeed Monsieur Chat.

• There’s more (there’s always more…): Cornelius Castoriadis interviewed by Chris Marker in 1989, the complete footage of an interview edited down for Marker’s TV series L’héritage de la chouette (The Owl’s Legacy). Watch the series itself at YouTube.

• “A generation of innovators want to change the way we have sex and consume porn, but Google, Apple, and Amazon won’t let them,” says Andrea Garcia-Vargas. Related: Sam Biddle on how Tumblr is pushing porn into an internet sex ghetto.

• Mix of the week: the Chop Quietus Mix, “a jagged journey all the way from Broadcast to the uneasy thrum of Suicide, kosmische flavours from Popol Vuh and Cluster, Alexander Robotnik and many more.”

Strange Flowers looked back at The Student of Prague: “the first art film, the first horror film and the first auteur film”, and now a century old.

Clive Hicks-Jenkins talked to animator Barry Purves about the pleasures and difficulties of creating animated films for adults.

• Mazzy Star released a song, California, from their new album which arrives in September. Can’t wait.

Suzanne Ciani, “American Delia Derbyshire of the Atari Generation” explains synthesizers, 1980.

Christer Strömholm‘s photos of Parisian transgender communities in the 1950s.

What are These Giant Concrete Arrows Across the American Landscape?

• How Kiyoshi Izumi built the psych ward of the future by dropping acid.

Alan Moore: The revolution will be crowd-funded.

Fuck Yeah Mazzy Star

• Suzanne Ciani: Lixiviation | The First Wave—Birth Of Venus (1982) | The Eighth Wave (1986)

Pay It All Back

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Two things of interest to William Burroughs aficionados are looking for funding this month. The Burroughs Century is an event being planned to celebrate the 100th anniversary of Burroughs birth next year in Bloomington, Indiana:

We are calling this event the Burroughs Century, but we are not looking backward; rather, we believe that the Burroughs Century is ongoing, that we are in the midst of it, and we intend to stage an event that indicates the full range of that continuing influence, including a film series, art and literature exhibits, speakers and panels, musical performances, and more.

There’s more detail at Indiegogo. The organiser of the event, Charles Cannon, has expressed an interest in showing some of the Wild Boys portfolio which I keep tinkering with. Having a deadline to work towards may compel me to finish some of those pieces.

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I’ve already mentioned Alex Harvey’s computer game-in-progress, Tangiers, but the game now has a Kickstarter fund which Harvey and co. are hoping will push their work to completion. The Burroughs influence here is more oblique since this is an original creation but it’s still a promising development in a medium with a tendency to rely on Hollywood and genre stereotypes for its scenarios:

You play an outsider to the world, an entity with a singular, enigmatic goal – to find and dispose of five other beings. Your arrival here has fractured the world; the city that these other beings resided in is now broken into shards across a broken, bleak landscape.

You must infiltrate these cities, searching to discover your marks – investigating both precisely who, and where. Keeping to the shadows is to be encouraged – reality here is a fragile place. Your interactions with the world cause it to fall apart. In homage to Burrough’s cut-up technique, the world collapses and rebuilds itself the more you interact with it – future areas rebuilt with the fragments and personality of places you mistreated. From this every play-through will, subtly or drastically, be unique to you.

Find out more at the game’s Kickstarter page.