A view over Yuggoth

yuggoth2.jpg

I mentioned in the post about the Sherlock Holmes illustrations that the next book from Editorial Alma featuring my work would be another Lovecraft collection. One of the illustrations in the new volume was of the planet Yuggoth, a world known to human beings as Pluto. In Lovecraft’s mythos Yuggoth has long been an outpost of advanced alien civilisations, particularly the fungoid crustaceans of The Whisperer in Darkness and the splendidly-titled sonnet sequence Fungi from Yuggoth. I’d broached this subject a couple of times in the past, first with a panel in my Haunter of the Dark comic strip (the Shining Trapezohedron is described as being brought to Earth from Yuggoth) then with a photocopy collage of Haeckel organisms for the first Starry Wisdom collection.

Yuggoth is one of several alien outposts in Lovecraft’s fiction, allied in its remoteness from humans with the underwater city of R’lyeh and the Antarctic city in At the Mountains of Madness. All these locations suggest exotic architecture so they’ve long been some of my favourite features in Lovecraft’s work, hence this new piece which I couldn’t resist doing after completing work on the Alma book. Since I acquired a Wacom tablet four years ago I’ve become so used to using it for line drawing that working with it now feels as natural as working with pens and inks. But digital painting was something I still didn’t feel happy with. This is mainly because the brush options in Photoshop are limitless, and one thing I’ve never liked with art materials is too much choice. When I was working with physical media I used to use a minimum of pens and brushes so what I really wanted from Photoshop was a single brush that would do what I wanted without having to swap tools all the time when working. This view of Yuggoth is the result of having finally settled (by chance, as it happened) on a brush that does everything I want without getting in the way. The drawing was completely improvised so as a composition it has some flaws; it could also have been developed a lot more to bring out highlights and details. But as an experimental piece it worked out well and also didn’t take too very long to do. When I have the time I’ll be doing more with this new brush.

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